Getting a roblox follow status script up and running is one of those things that sounds way more complicated than it actually is once you get the hang of how Roblox handles its data. If you've spent any time on the DevForum or lurking in scripting Discord servers, you've probably seen people asking how to reward players for following them. Maybe you want to give someone a special "Follower" overhead UI tag, or perhaps you're trying to build a VIP room that only opens if the player has hit that follow button on your profile. Whatever the reason, it's a cool way to add some social layers to your game.
The thing is, Roblox doesn't just hand this information to you on a silver platter within the standard Luau API. You can't just type Player.IsFollowing(Me) and expect it to work. There's a bit of a workaround involved, and that's where things get interesting.
Why You'd Even Need a Follow Status Script
Most of the time, developers want these scripts to boost their social presence. Let's be real: we all want our games to grow, and having a high follower count on your profile looks good. It's like social proof. If a player sees that a creator has 50k followers, they're more likely to think, "Hey, this person probably makes decent stuff."
By using a roblox follow status script, you can incentivize that behavior. You could offer a small speed boost, a special skin, or even just a bit of in-game currency. It's a win-win. The player gets a freebie, and you get a follower who might see your future updates in their feed.
But it's not just about the numbers. Sometimes, it's about community. You might want to create a special area in your hangout game where long-time followers can chill together. It's a way of saying thanks to the people who actually bother to keep up with what you're building.
How the Roblox Follow System Actually Works
Before you start pasting code into a Script in ServerScriptService, you need to understand the underlying logic. Roblox has an API for everything, including friendships and follows. The specific endpoint you usually need is part of the friends.roblox.com API.
The problem? Roblox games aren't allowed to send HTTP requests to Roblox's own domain. It's a security thing they've had in place for a long time. If you try to fetch data from roblox.com directly from your game script, it'll just fail. This is where most beginners get stuck. They write a perfectly good script, it throws an error, and they give up.
To get around this, you have to use a "proxy." Basically, you send the request to a different server, and that server asks Roblox for the info on your behalf, then sends it back to your game. There are plenty of free proxies out there, like RoProxy, though some people prefer to host their own if they're worried about reliability.
Setting Up Your First Script
Let's talk about the actual setup. First, you've got to make sure your game settings are right. If you don't do this, nothing else matters.
Enabling HttpService
Inside Roblox Studio, you need to head over to your Game Settings. Under the Security tab, you'll see a toggle for Allow HTTP Requests. Turn that on. Without this, your roblox follow status script won't be able to talk to the outside world, and you'll just see a bunch of red text in your output window.
While you're in there, you might also want to enable API services if you plan on saving player data (like whether they've already claimed their "Follower Reward").
The Proxy Problem
Like I mentioned, you can't hit the Roblox API directly. Most scripts use a replacement URL. For example, instead of https://friends.roblox.com/, you'd use something like https://friends.roproxy.com/. It's a small change, but it's the difference between your script working and it being completely useless.
The logic of the script usually follows this flow: 1. The player joins the game. 2. The script gets the player's UserId. 3. The script sends a request to the proxy to check the relationship between the player and the creator (you). 4. The API returns a JSON response. 5. The script parses that JSON to see if the status is "Following." 6. If it's true, the script does whatever cool thing you planned.
Practical Use Cases in Your Game
Once you've got the basic roblox follow status script logic down, what do you actually do with it?
One of the most popular uses is a Reward Chest. Imagine a chest sitting in the lobby with a big floating text label that says "Follow the creator to unlock!" When a player interacts with it, the script runs a quick check. If they aren't following, a GUI pops up with a link (or instructions) on how to follow you. If they are, the chest opens and gives them a prize.
Another great use is for Chat Tags. Everyone loves feeling special in chat. If someone is following you, giving them a [Follower] tag next to their name is an easy way to make them feel part of the inner circle. It's also a subtle way to show other players that following is something people actually do.
I've also seen people use these scripts for special abilities. Maybe followers get a 10% faster walk speed or a unique jump effect. It's not game-breaking, but it's a nice little "thank you" for the support.
Dealing with Common Issues
It's not always smooth sailing. One of the biggest headaches is rate limiting. If you have a massive game with thousands of people joining every minute, sending an HTTP request for every single player might trigger the proxy's rate limits. If that happens, the script will stop working for a while.
To fix this, you don't necessarily need to check the status the second they join. Maybe you only check when they try to claim a reward. Or, you could cache the result so that if they leave and come back, you aren't pinging the API all over again during the same session.
Another issue is privacy settings. Some players have their settings locked down so tightly that third-party tools can't see who they follow. In those cases, the script might return an error or a "False" value even if they are following you. There's not much you can do about this other than adding a "Try again" button or a little disclaimer.
Why This Matters for Engagement
At the end of the day, a roblox follow status script is about building a connection. Roblox is a social platform as much as it is a gaming one. When people follow you, they get notified when you post status updates or release new items in the catalog. It keeps your community "sticky."
If you're just starting out as a dev, don't feel like you have to have this. It's an extra bell and whistle. Focus on making the game fun first. But once you have a core loop that people enjoy, adding these kinds of social integrations can really help with your long-term growth.
Wrapping Things Up
Getting a script like this to work feels like a real "hacker" moment for a lot of new scripters because you're finally stepping outside the box of just moving parts around and actually interacting with web data. It's a great introduction to how APIs work and why proxies are necessary in certain environments.
Just remember to be fair. Don't make your game unplayable for people who don't want to follow you. Use it as a bonus, not a requirement. Most players are happy to hit that follow button if they like your work and get a little something in return. Keep it simple, keep the rewards fun, and you'll see your follower count start to climb alongside your player count.
Anyway, that's the gist of it. It's all about getting that HTTP request through the right proxy and handling the data correctly. Once you've got it figured out, you can reuse that logic for all sorts of things, like checking group membership or even pulling in data from your own external website. Happy scripting!